FPS Tutorial3-step tutorial covering the complete production of a first person shooter. | ![]() |
About
This Tutorial takes you through the basics of making a first person shooter - At the end, you'll have created a game with selectable weapons (the classics: a machine-gun and a rocket-launcher) with limited ammo, AI enemies who follow waypoints and attack on sight, sentry guns, mortal player and replay.
Steps
The tutorial is split into 3 separate parts:
- Part 1
- Introduces fundamental game programming concepts and gives tips on how to think like a games programmer.
- Part 2
- Details how to implement switchable weapons, combat logic and some visual tweaks
- Part 3
- Implements the enemy AI, waypoint navigation, audio effects and an in-game GUI.
