Unite Presentations

View the presentations from all four Unite conferences


An overview of 2010 and the introduction of Asset Store and Union. Features wisdom and inspiration from Jesse SchellKeynote Presentation


Brett Seyler introduces Union, a brand new service for developers that helps you bring your games to new markets, reach new platforms and earn more money.Introducing Union


The Unity awards features the best content made with Unity. Hosted by Emil Johansen and Shawn White.Unity Awards



Unity Wisdom (Panel)

Unity developers take the stage to candidly their experiences with Unity development over the years.

Bootcamp Postmorten

Hear from the team behind Bootcamp on their trials and tribulations during the demo's development.

Character Animation Workflows in Unity

Learn the ins and outs of character animation in Unity in this technical session.

Quickhit Football Postmortem

Quickhit's development team discusses the unique challenges that they faced.

Unity 3 for Mobile

Hear best practices on developing for mobile devices with Unity 3

State of Social (Panel)

This panel will explore the current state of games and social networks in terms of monetization models, marketing and viral tactics, and overall distribution strategies.

Metaprogramming and Plugins with Unity

This session covers writing native plugins and getting funky with Unity's provided languages.

Unity in the Wild

Catch a glimpse of Unity as you've never seen it before!

Introduction to Unity 3

Get a birds eye view of the big improvements, as well as some tips and tricks for minor changes you may not have noticed.

Advanced Web Player Integration

Learn how to integrate the web player into a larger web experience.

Unite 10 Battlestar Galactica MMO Art Production

Hear how Artplant's art team leveraged Unity to create a massive amount of content for the Battlestar Galactica MMO.

MonoDevelop and Debugging

Learn how to utilize MonoDevelop's advanced features, including Unity 3.

In-Game Editors with Unity

Hear how Minor Studios migrated their custom-built engine to Unity in only 5 months.

Unity 3 for Consoles

Learn how to set up sane workflows for multiplatform development, including best practices and "gotchas" for console development with Unity.

Supporting Non-Technical Roles

Learn how can programmers empower artists and designers to become more autonomous.

Unite '09 Presentations

Below are all talks from last year's Unity conference.

Keynote Presentation

The Unity founders were joined by Richard Hilleman from Electronic Arts to kick off the Unite '09 opening keynote.

Introduction to Unity 2.6

Lucas Meijer, Joachim Ante and Joe Robins introduced everyone to Unity 2.

Optimizing for Unity iPhone 1.5

Renaldas Zioma and Adam Mechtley share information about optimizing your games in Unity iPhone 1.

Bringing Star Wars to the iPhone

John Grden from infrared5 talks about how they used Unity to bring their Star Wars game to the iPhone.

Character Animation Tips & Tricks

Rune Skovbo Johansen and Paulius Liekis share some techniques for improving and optimizing character animations within Unity.

Shader Tricks in Game Production

Jakub and Robert Cupisz share some of their shader tricks for use in game production.

Integrating Flash and Unity Content

Mauricio Longoni of Aquiris talks about the integration of Flash and Unity content to offer a seamless browser experience.

Facebook/Social Network Integration

Benjamin Joffe from CMUNE shares his thoughts about, and experience with integrating Unity content into sites like Facebook.

Welcome to Unity

Tom Higgins presents an overview of Unity and its capabilities for those not familiar with the tool.

Unite '08 Presentations

Below are all talks from Unite '08.

Keynote Presentation

David Helgason, Nicholas Francis and Joachim Ante kicked off Unite '08 by delivering the opening keynote.

Developing for the iPhone

Renaldas Zioma and Joachim Ante discuss Unity's support for the iPhone and iPod touch.

Asset Pipeline Customizations

Lucas Meijer shares his thoughts on customizing and optimizing Unity's asset pipeline.

Bringing Your Concept to Life

Jeroen de Cloe and Mikel Fick talk about how you take an initial concept and bring it to life inside of Unity.

Physics the Right Way

Matthew Wegner shares some strategies and techniques for using physics inside of Unity.

Getting Published

Tom Higgins talks with Matt Gravelle and Matt Wegner about process of publishing Unity authored content.

How to Get Your Bugs Fixed

Sam Kalman explains the bug submission process used by Unity Technologies and how developers can write better bug reports.

Walking and Running on Uneven Terrain

Rune Skovbo Johansen presents his system for getting characters in Unity to walk on uneven terrain.

Make Your Art Look Good

Renaldas Zioma and Aras Pranckevičius offer up a number of tips and tricks to make your artwork look as good as possible inside of Unity.

Shader Programming Course

Amir Ebrahimi and Aras Pranckevičius deliver a hands-on course that teaches you the basics behind writing your own custom shaders.

Techniques for Making Reusable Code

Mike Mittleman discusses some advanced scripting techniques that help developers to write better code.

Unity Awards

Sam Kalman reveals the finalists and winners from this year's Unity Awards.

Using the Unity Editor APIs

Jon Czeck discusses how developers can customize the authoring experience by using Unity's editor APIs.

Unite '07 Presentations

Below are all talks from the first Unity conference, Unite 2007.

Keynote Presentation

(Unite '07) The company founders welcome everyone to the first ever Unity developer conference, Unite '07.

Performance Optimization

Joachim Ante discusses how developers can optimize their content for maximum performance.

In-Game GUI Made Easy

Nicholas Francis talks about the new GUI development tools introduced in Unity 2.

Developing Content for the Web

Tom Higgins shares some techniques that offer users a better online experience.

Making Physics Feel Good

Matt Wegner offers his thoughts on making physical simulations that "feel good".

Shading and Shadows

Aras Pranckevičius talks about graphics and rendering performance while using Unity.

Developing Multiplayer Games

Lars Kroll talks about developing multiplayer games offers some guidelines for success.

Top DOG Award Presentation

Sam Kalman walks everyone through the Top DOG contest finalists and announces the winner.

Workflow and Asset Pipeline

Nicholas Francis outlines some workflow and asset pipeline tips to make you a more efficient developer.

Taking Your Games to Market

Tom Higgins talks about taking your games to market by working with publishers or web-based game portals.

Forest Talks Particles

Forest "Yoggy" Johnson delivers an impromptu presentation about his experience using particle systems.