Unite Presentations
View the presentations from all four Unite conferences
![]() An overview of 2010 and the introduction of Asset Store and Union. Features wisdom and inspiration from Jesse SchellKeynote Presentation |
![]() Brett Seyler introduces Union, a brand new service for developers that helps you bring your games to new markets, reach new platforms and earn more money.Introducing Union |
![]() The Unity awards features the best content made with Unity. Hosted by Emil Johansen and Shawn White.Unity Awards |
Unity Wisdom (Panel) | Unity developers take the stage to candidly their experiences with Unity development over the years. |
Bootcamp Postmorten | Hear from the team behind Bootcamp on their trials and tribulations during the demo's development. |
Character Animation Workflows in Unity | Learn the ins and outs of character animation in Unity in this technical session. |
Quickhit Football Postmortem | Quickhit's development team discusses the unique challenges that they faced. |
Unity 3 for Mobile | Hear best practices on developing for mobile devices with Unity 3 |
State of Social (Panel) | This panel will explore the current state of games and social networks in terms of monetization models, marketing and viral tactics, and overall distribution strategies. |
Metaprogramming and Plugins with Unity | This session covers writing native plugins and getting funky with Unity's provided languages. |
Unity in the Wild | Catch a glimpse of Unity as you've never seen it before! |
Introduction to Unity 3 | Get a birds eye view of the big improvements, as well as some tips and tricks for minor changes you may not have noticed. |
Advanced Web Player Integration | Learn how to integrate the web player into a larger web experience. |
Unite 10 Battlestar Galactica MMO Art Production | Hear how Artplant's art team leveraged Unity to create a massive amount of content for the Battlestar Galactica MMO. |
MonoDevelop and Debugging | Learn how to utilize MonoDevelop's advanced features, including Unity 3. |
In-Game Editors with Unity | Hear how Minor Studios migrated their custom-built engine to Unity in only 5 months. |
Unity 3 for Consoles | Learn how to set up sane workflows for multiplatform development, including best practices and "gotchas" for console development with Unity. |
Supporting Non-Technical Roles | Learn how can programmers empower artists and designers to become more autonomous. |
Unite '09 Presentations
Below are all talks from last year's Unity conference.
Keynote Presentation | The Unity founders were joined by Richard Hilleman from Electronic Arts to kick off the Unite '09 opening keynote. |
Introduction to Unity 2.6 | Lucas Meijer, Joachim Ante and Joe Robins introduced everyone to Unity 2. |
Optimizing for Unity iPhone 1.5 | Renaldas Zioma and Adam Mechtley share information about optimizing your games in Unity iPhone 1. |
Bringing Star Wars to the iPhone | John Grden from infrared5 talks about how they used Unity to bring their Star Wars game to the iPhone. |
Character Animation Tips & Tricks | Rune Skovbo Johansen and Paulius Liekis share some techniques for improving and optimizing character animations within Unity. |
Shader Tricks in Game Production | Jakub and Robert Cupisz share some of their shader tricks for use in game production. |
Integrating Flash and Unity Content | Mauricio Longoni of Aquiris talks about the integration of Flash and Unity content to offer a seamless browser experience. |
Facebook/Social Network Integration | Benjamin Joffe from CMUNE shares his thoughts about, and experience with integrating Unity content into sites like Facebook. |
Welcome to Unity | Tom Higgins presents an overview of Unity and its capabilities for those not familiar with the tool. |
Unite '08 Presentations
Below are all talks from Unite '08.
Keynote Presentation | David Helgason, Nicholas Francis and Joachim Ante kicked off Unite '08 by delivering the opening keynote. |
Developing for the iPhone | Renaldas Zioma and Joachim Ante discuss Unity's support for the iPhone and iPod touch. |
Asset Pipeline Customizations | Lucas Meijer shares his thoughts on customizing and optimizing Unity's asset pipeline. |
Bringing Your Concept to Life | Jeroen de Cloe and Mikel Fick talk about how you take an initial concept and bring it to life inside of Unity. |
Physics the Right Way | Matthew Wegner shares some strategies and techniques for using physics inside of Unity. |
Getting Published | Tom Higgins talks with Matt Gravelle and Matt Wegner about process of publishing Unity authored content. |
How to Get Your Bugs Fixed | Sam Kalman explains the bug submission process used by Unity Technologies and how developers can write better bug reports. |
Walking and Running on Uneven Terrain | Rune Skovbo Johansen presents his system for getting characters in Unity to walk on uneven terrain. |
Make Your Art Look Good | Renaldas Zioma and Aras Pranckevičius offer up a number of tips and tricks to make your artwork look as good as possible inside of Unity. |
Shader Programming Course | Amir Ebrahimi and Aras Pranckevičius deliver a hands-on course that teaches you the basics behind writing your own custom shaders. |
Techniques for Making Reusable Code | Mike Mittleman discusses some advanced scripting techniques that help developers to write better code. |
Unity Awards | Sam Kalman reveals the finalists and winners from this year's Unity Awards. |
Using the Unity Editor APIs | Jon Czeck discusses how developers can customize the authoring experience by using Unity's editor APIs. |
Unite '07 Presentations
Below are all talks from the first Unity conference, Unite 2007.
Keynote Presentation | (Unite '07) The company founders welcome everyone to the first ever Unity developer conference, Unite '07. |
Performance Optimization | Joachim Ante discusses how developers can optimize their content for maximum performance. |
In-Game GUI Made Easy | Nicholas Francis talks about the new GUI development tools introduced in Unity 2. |
Developing Content for the Web | Tom Higgins shares some techniques that offer users a better online experience. |
Making Physics Feel Good | Matt Wegner offers his thoughts on making physical simulations that "feel good". |
Shading and Shadows | Aras Pranckevičius talks about graphics and rendering performance while using Unity. |
Developing Multiplayer Games | Lars Kroll talks about developing multiplayer games offers some guidelines for success. |
Top DOG Award Presentation | Sam Kalman walks everyone through the Top DOG contest finalists and announces the winner. |
Workflow and Asset Pipeline | Nicholas Francis outlines some workflow and asset pipeline tips to make you a more efficient developer. |
Taking Your Games to Market | Tom Higgins talks about taking your games to market by working with publishers or web-based game portals. |
Forest Talks Particles | Forest "Yoggy" Johnson delivers an impromptu presentation about his experience using particle systems. |


